unreal.GizmoTransformScaleType

class unreal.GizmoTransformScaleType

Bases: EnumBase

EGizmo Transform Scale Type

C++ Source:

  • Module: EditorInteractiveToolsFramework

  • File: TransformGizmoInterfaces.h

DEFAULT: GizmoTransformScaleType = Ellipsis

Apply scale as an additive change to the current scale value.

Type:

0

LEGACY: GizmoTransformScaleType = Ellipsis

Use the legacy editor settings to determine how scale is applied.

Type:

2

PERCENTAGE_BASED: GizmoTransformScaleType = Ellipsis

Apply scale proportionally, multiplying the starting scale value.

Type:

1