unreal.GizmoTransformScaleType¶
- class unreal.GizmoTransformScaleType¶
Bases:
EnumBaseEGizmo Transform Scale Type
C++ Source:
Module: EditorInteractiveToolsFramework
File: TransformGizmoInterfaces.h
- DEFAULT: GizmoTransformScaleType = Ellipsis¶
Apply scale as an additive change to the current scale value.
- Type:
0
- LEGACY: GizmoTransformScaleType = Ellipsis¶
Use the legacy editor settings to determine how scale is applied.
- Type:
2
- PERCENTAGE_BASED: GizmoTransformScaleType = Ellipsis¶
Apply scale proportionally, multiplying the starting scale value.
- Type:
1