unreal.GizmoElementScaleInteraction¶
- class unreal.GizmoElementScaleInteraction¶
Bases:
StructBaseInteraction options for scale gizmo elements, controlling how user input maps to scale deltas.
C++ Source:
Module: EditorInteractiveToolsFramework
File: GizmoElementScale.h
Editor Properties: (see get_editor_property/set_editor_property)
direction(Vector2D): [Read-Write] The drag direction corresponding with a scale increase. (1.0, 0.0) means left-to-right movement scales up, right-to-left scales down. Vertical movement wouldn’t do anything.distance_source(GizmoElementScaleDistanceSource): [Read-Write] The amount is based on the distance to the reference point specified here.distance_type(GizmoElementScaleDistanceType): [Read-Write] The direction of the scale (+/-) is based on the metric below.minimum_scale(Optional[float]): [Read-Write] Minimum scale value clamp. Prevents the scale from reaching zero or extremely small values.multiplier(float): [Read-Write] Overall multiplier applied to the computed scale delta.