unreal.GizmoDebugSettings

class unreal.GizmoDebugSettings

Bases: StructBase

Gizmo Debug Settings

C++ Source:

  • Module: EditorInteractiveToolsFramework

  • File: EditorGizmoElementShared.h

Editor Properties: (see get_editor_property/set_editor_property)

  • draw_aligned_interaction_plane (bool): [Read-Write]

  • draw_cursor (bool): [Read-Write]

  • draw_cursor_ray (bool): [Read-Write]

  • draw_element_transform (bool): [Read-Write] Element Axes

  • draw_gizmos (bool): [Read-Write] Set to false to disable rendering of gizmos while still drawing any selected debug options.

  • draw_hit_target (bool): [Read-Write]

  • draw_input_correspondence (bool): [Read-Write] Shows visuals to assist QA in debugging the relationship between input, and the resulting transform applied.

  • draw_input_delta (bool): [Read-Write]

  • draw_interaction_plane (bool): [Read-Write]

  • draw_local_transform (bool): [Read-Write] Transform Axes

  • draw_screen_plane (bool): [Read-Write]

  • draw_snapping (bool): [Read-Write]

  • draw_timing (bool): [Read-Write]

  • freeze_camera (bool): [Read-Write] Freezes view-dependent transforms, so that you can navigate around and see how elements are positioned in screen space.

  • freeze_delta (bool): [Read-Write] Shows the last delta visuals.