unreal.GizmoDebugSettings¶
- class unreal.GizmoDebugSettings¶
Bases:
StructBaseGizmo Debug Settings
C++ Source:
Module: EditorInteractiveToolsFramework
File: EditorGizmoElementShared.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_aligned_interaction_plane(bool): [Read-Write]draw_cursor(bool): [Read-Write]draw_cursor_ray(bool): [Read-Write]draw_element_transform(bool): [Read-Write] Element Axesdraw_gizmos(bool): [Read-Write] Set to false to disable rendering of gizmos while still drawing any selected debug options.draw_hit_target(bool): [Read-Write]draw_input_correspondence(bool): [Read-Write] Shows visuals to assist QA in debugging the relationship between input, and the resulting transform applied.draw_input_delta(bool): [Read-Write]draw_interaction_plane(bool): [Read-Write]draw_local_transform(bool): [Read-Write] Transform Axesdraw_screen_plane(bool): [Read-Write]draw_snapping(bool): [Read-Write]draw_timing(bool): [Read-Write]freeze_camera(bool): [Read-Write] Freezes view-dependent transforms, so that you can navigate around and see how elements are positioned in screen space.freeze_delta(bool): [Read-Write] Shows the last delta visuals.