unreal.GeometryScriptWeightMapHandle¶
- class unreal.GeometryScriptWeightMapHandle(weight_map_attribute_layer_index: int = 0)¶
Bases:
StructBaseAttributes
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: GeometryScriptTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
weight_map_attribute_layer_index(int32): [Read-Write]