unreal.GeometryScriptPerVertexNormalSource¶
- class unreal.GeometryScriptPerVertexNormalSource¶
Bases:
EnumBaseEGeometry Script Per Vertex Normal Source
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
- AVERAGE_FROM_OVERLAY: GeometryScriptPerVertexNormalSource = Ellipsis¶
Average existing overlay normals to compute per-vertex normals
- Type:
1
- COMPUTED: GeometryScriptPerVertexNormalSource = Ellipsis¶
Compute new per-vertex normals from the mesh geometry
- Type:
0