unreal.GeometryScriptColorList

class unreal.GeometryScriptColorList

Bases: StructBase

Geometry Script Color List

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: GeometryScriptTypes.h

clear_color_list(clear_color) None

Clear Color List

Parameters:

clear_color (LinearColor) –

convert_color_list_to_array() Array[LinearColor]

Convert Color List to Array

Returns:

color_array (Array[LinearColor]):

Return type:

Array[LinearColor]

duplicate_color_list() GeometryScriptColorList

Duplicate Color List

Returns:

duplicate_list (GeometryScriptColorList):

Return type:

GeometryScriptColorList

extract_color_list_channel(channel_index=0) GeometryScriptScalarList

Extract Color List Channel

Parameters:

channel_index (int32) –

Returns:

scalar_list (GeometryScriptScalarList):

Return type:

GeometryScriptScalarList

extract_color_list_channels(x_channel_index=0, y_channel_index=1, z_channel_index=2) GeometryScriptVectorList

Extract Color List Channels

Parameters:
  • x_channel_index (int32) –

  • y_channel_index (int32) –

  • z_channel_index (int32) –

Returns:

vector_list (GeometryScriptVectorList):

Return type:

GeometryScriptVectorList

get_color_list_item(index) -> (LinearColor, is_valid_index=bool)

Get Color List Item

Parameters:

index (int32) –

Returns:

is_valid_index (bool):

Return type:

bool

get_color_list_last_index() int32

Get Color List Last Index

Return type:

int32

get_color_list_length() int32

Get Color List Length

Return type:

int32

set_color_list_item(index, new_color) bool

Set Color List Item

Parameters:
Returns:

is_valid_index (bool):

Return type:

bool