unreal.GeometryMaskCanvas¶
- class unreal.GeometryMaskCanvas(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA uniquely identified Canvas.
C++ Source:
Plugin: GeometryMask
Module: GeometryMask
File: GeometryMaskCanvas.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_blur(bool): [Read-Write] Optional Blur Toggle.apply_feather(bool): [Read-Write] Optional Feather Toggle.blur_strength(double): [Read-Write] Optional Blur Strength.canvas_name(Name): [Read-Only] Uniquely identifies this canvas.inner_feather_radius(int32): [Read-Write] Optional Inner Feather Radius.outer_feather_radius(int32): [Read-Write] Optional Outer Feather Radius.
- bp_get_render_target_slice_index() int32¶
Get the index to the render target slice the canvas draws to
- Return type:
int32
- get_color_channel() GeometryMaskColorChannel¶
Get Color Channel deprecated: Color channel has been deprecated in 5.8. Use GetRenderTargetSliceIndex and pass it into the R value in the Mask_TextureIndexVector color parameter. Rest of the values (GBA) should be -1
- Return type:
- get_render_target() TextureRenderTarget2DArray¶
Returns the render target 2D array that the canvas draws to
- Return type:
- get_texture() CanvasRenderTarget2D¶
Get Texture deprecated: GetTexture (CanvasRenderTarget2D) has been deprecated. Use GetRenderTarget (TextureRenderTarget2DArray) and pass it into Mask_Textures parameter instead
- Return type: