unreal.GameplayTagReplicationState

class unreal.GameplayTagReplicationState

Bases: EnumBase

Enum to describe replication rules for each tag Any state besides “None” must be added on the server and can be predicted on clients.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectTypes.h

COUNT_TO_OWNER: GameplayTagReplicationState = Ellipsis

Tag will replicate to all without count

Type:

3

NONE: GameplayTagReplicationState = Ellipsis

0

SIMULATED_TAG_ONLY: GameplayTagReplicationState = Ellipsis

Tag will not replicate

Type:

1

TAG_AND_COUNT_TO_ALL: GameplayTagReplicationState = Ellipsis

Tag will replicate to all and Count will replicate to owner, Functions same as TagAndCountToAll with Iris

Type:

4

TAG_ONLY: GameplayTagReplicationState = Ellipsis

tag will be replicated to simulated proxies, but not the owner. Used for GameplayEffect tags

Type:

2