unreal.GameplayEffectGrantedEffectRemovalPolicy¶
- class unreal.GameplayEffectGrantedEffectRemovalPolicy¶
Bases:
EnumBaseDescribes what happens to a Gameplay Effect that was applied on-application by another Gameplay Effect (via UAdditionalEffectsGameplayEffectComponent) when the applying effect is removed.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
- GRANTED_EFFECT_CONTROLS_OWN_LIFETIME: GameplayEffectGrantedEffectRemovalPolicy = Ellipsis¶
The applied Gameplay Effect manages its own lifetime independently. This is the default behavior.
- Type:
0
- REMOVE_GRANTED_EFFECT_ON_END: GameplayEffectGrantedEffectRemovalPolicy = Ellipsis¶
The applied Gameplay Effect will be removed when the Gameplay Effect that applied it is removed. Cannot be used when the granted effect has an Instant duration (instant GEs are never persisted).
- Type:
1