unreal.GameplayCueNotifyInfo

class unreal.GameplayCueNotifyInfo(cue_tag: str = '', asset_path: str = '', asset_name: str = '', notify_type: str = '')

Bases: StructBase

Describes a GameplayCueNotify asset found in the project.

C++ Source:

  • Plugin: GASToolsets

  • Module: GASToolsets

  • File: GameplayCueToolset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_name (str): [Read-Write] The asset name without the package path (e.g. “GCN_Death”).

  • asset_path (str): [Read-Write] The full object path to the asset (e.g. “/Game/Effects/GCN_Death.GCN_Death”).

  • cue_tag (str): [Read-Write] The gameplay cue tag this notify responds to.

  • notify_type (str): [Read-Write] “Static” for UGameplayCueNotify_Static subclasses, “Actor” for AGameplayCueNotify_Actor subclasses.

property asset_name: str

[Read-Write] The asset name without the package path (e.g. “GCN_Death”).

Type:

(str)

property asset_path: str

[Read-Write] The full object path to the asset (e.g. “/Game/Effects/GCN_Death.GCN_Death”).

Type:

(str)

property cue_tag: str

[Read-Write] The gameplay cue tag this notify responds to.

Type:

(str)

property notify_type: str

[Read-Write] “Static” for UGameplayCueNotify_Static subclasses, “Actor” for AGameplayCueNotify_Actor subclasses.

Type:

(str)