unreal.GameplayCueNotifyInfo¶
- class unreal.GameplayCueNotifyInfo(cue_tag: str = '', asset_path: str = '', asset_name: str = '', notify_type: str = '')¶
Bases:
StructBaseDescribes a GameplayCueNotify asset found in the project.
C++ Source:
Plugin: GASToolsets
Module: GASToolsets
File: GameplayCueToolset.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_name(str): [Read-Write] The asset name without the package path (e.g. “GCN_Death”).asset_path(str): [Read-Write] The full object path to the asset (e.g. “/Game/Effects/GCN_Death.GCN_Death”).cue_tag(str): [Read-Write] The gameplay cue tag this notify responds to.notify_type(str): [Read-Write] “Static” for UGameplayCueNotify_Static subclasses, “Actor” for AGameplayCueNotify_Actor subclasses.
- property asset_name: str¶
[Read-Write] The asset name without the package path (e.g. “GCN_Death”).
- Type:
(str)