unreal.GameplayCueInfo

class unreal.GameplayCueInfo(tag: str = '', notify_asset_path: str = '', notify_type: str = '')

Bases: StructBase

Describes a registered gameplay cue and its associated notify asset.

C++ Source:

  • Plugin: GASToolsets

  • Module: GASToolsets

  • File: GameplayCueToolset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • notify_asset_path (str): [Read-Write] The object path to the associated GameplayCueNotify asset. Empty if no notify has been found for this tag in the asset registry.

  • notify_type (str): [Read-Write] The notify base class: “Static”, “Actor”, or “None” if no notify is found.

  • tag (str): [Read-Write] The fully-qualified gameplay cue tag (e.g. “GameplayCue.Character.Death”).

property notify_asset_path: str

[Read-Write] The object path to the associated GameplayCueNotify asset. Empty if no notify has been found for this tag in the asset registry.

Type:

(str)

property notify_type: str

“Static”, “Actor”, or “None” if no notify is found.

Type:

(str)

Type:

[Read-Write] The notify base class

property tag: str

[Read-Write] The fully-qualified gameplay cue tag (e.g. “GameplayCue.Character.Death”).

Type:

(str)