unreal.GameplayCueInfo¶
- class unreal.GameplayCueInfo(tag: str = '', notify_asset_path: str = '', notify_type: str = '')¶
Bases:
StructBaseDescribes a registered gameplay cue and its associated notify asset.
C++ Source:
Plugin: GASToolsets
Module: GASToolsets
File: GameplayCueToolset.h
Editor Properties: (see get_editor_property/set_editor_property)
notify_asset_path(str): [Read-Write] The object path to the associated GameplayCueNotify asset. Empty if no notify has been found for this tag in the asset registry.notify_type(str): [Read-Write] The notify base class: “Static”, “Actor”, or “None” if no notify is found.tag(str): [Read-Write] The fully-qualified gameplay cue tag (e.g. “GameplayCue.Character.Death”).
- property notify_asset_path: str¶
[Read-Write] The object path to the associated GameplayCueNotify asset. Empty if no notify has been found for this tag in the asset registry.
- Type:
(str)