unreal.GameInputHapticEndpointSettings¶
- class unreal.GameInputHapticEndpointSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AudioEndpointSettingsBaseSettings asset for the “Vibration Output” audio endpoint. Assign this to a Sound Submix Endpoint asset to route audio to a GameInput haptic-capable controller’s haptic motors.
The factory currently routes haptic audio to the first connected haptic controller. Multi-controller routing is not yet supported — see FGameInputHapticEndpointFactory if/when per-controller targeting is required.
C++ Source:
Plugin: GameInput
Module: GameInputBase
File: GameInputHapticEndpointSettings.h