unreal.GameInputHapticEndpointSettings

class unreal.GameInputHapticEndpointSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: AudioEndpointSettingsBase

Settings asset for the “Vibration Output” audio endpoint. Assign this to a Sound Submix Endpoint asset to route audio to a GameInput haptic-capable controller’s haptic motors.

The factory currently routes haptic audio to the first connected haptic controller. Multi-controller routing is not yet supported — see FGameInputHapticEndpointFactory if/when per-controller targeting is required.

C++ Source:

  • Plugin: GameInput

  • Module: GameInputBase

  • File: GameInputHapticEndpointSettings.h