unreal.FrameAnimationData¶
- class unreal.FrameAnimationData(animation_data: None = {}, body_animation_data: None = {}, raw_body_animation_smplx_shape: None = [], raw_body_animation_smplx_pose: None = [], raw_body_animation_smplx_translation: Vector = Ellipsis, raw_body_animation_smplx_data: None = {})¶
Bases:
StructBaseFrame Animation Data
C++ Source:
Plugin: MetaHumanCoreTech
Module: MetaHumanCoreTech
File: FrameAnimationData.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_data(Map[str, float]): [Read-Write]body_animation_data(Map[str, Transform]): [Read-Write]raw_body_animation_smplx_data(Map[str, Transform]): [Read-Write]raw_body_animation_smplx_pose(Array[float]): [Read-Write]raw_body_animation_smplx_shape(Array[float]): [Read-Write]raw_body_animation_smplx_translation(Vector): [Read-Write]