unreal.FrameAnimationData

class unreal.FrameAnimationData(animation_data: None = {}, body_animation_data: None = {}, raw_body_animation_smplx_shape: None = [], raw_body_animation_smplx_pose: None = [], raw_body_animation_smplx_translation: Vector = Ellipsis, raw_body_animation_smplx_data: None = {})

Bases: StructBase

Frame Animation Data

C++ Source:

  • Plugin: MetaHumanCoreTech

  • Module: MetaHumanCoreTech

  • File: FrameAnimationData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_data (Map[str, float]): [Read-Write]

  • body_animation_data (Map[str, Transform]): [Read-Write]

  • raw_body_animation_smplx_data (Map[str, Transform]): [Read-Write]

  • raw_body_animation_smplx_pose (Array[float]): [Read-Write]

  • raw_body_animation_smplx_shape (Array[float]): [Read-Write]

  • raw_body_animation_smplx_translation (Vector): [Read-Write]

property animation_data: None

[Read-Only]

Type:

(Map[str, float])

property body_animation_data: None

[Read-Only]

Type:

(Map[str, Transform])

property raw_body_animation_smplx_data: None

[Read-Only]

Type:

(Map[str, Transform])

property raw_body_animation_smplx_pose: None

[Read-Only]

Type:

(Array[float])

property raw_body_animation_smplx_shape: None

[Read-Only]

Type:

(Array[float])

property raw_body_animation_smplx_translation: Vector

[Read-Only]

Type:

(Vector)