unreal.FontFacesLoadingPaintPolicy¶
- class unreal.FontFacesLoadingPaintPolicy¶
Bases:
EnumBaseThe policy for how to handle painting the text in text widgets if there are font faces that are still async loading while painting.
C++ Source:
Module: Slate
File: SlateAsyncFontLoadingTypes.h
- DO_NOT_PAINT: FontFacesLoadingPaintPolicy = Ellipsis¶
The text will not be painted if any of the associated font faces are async loading. This means the text widgets can appear blank until all of the font faces are finished async loading.
- Type:
0
- PAINT_AVAILABLE_GLYPHS: FontFacesLoadingPaintPolicy = Ellipsis¶
All glyphs supported by loaded font faces will be painted. All glyphs that are missing will have a either a fallback character empty space painted while the font face is async loading. This is best efffort until all font faces are finished loading and can result in visual artifacts.
- Type:
1