unreal.FloorQueryUtils¶
- class unreal.FloorQueryUtils(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryFloorQueryUtils: a collection of stateless static BP-accessible functions for a variety of operations involving floor checks
C++ Source:
Plugin: Mover
Module: Mover
File: FloorQueryUtils.h
- classmethod is_hit_surface_walkable(hit, up_direction, max_walk_slope_cosine) bool¶
Is Hit Surface Walkable
- classmethod try_find_floor(mover_comp) -> (did_find_walkable_floor=bool, floor_result=FloorCheckResult)¶
Try to find a floor underneath a Mover actor. Requires use of UCommonLegacyMovementSettings.
- Parameters:
mover_comp (MoverComponent)
- Returns:
did_find_walkable_floor (bool):
floor_result (FloorCheckResult):
- Return type:
tuple