unreal.FloorQueryUtils

class unreal.FloorQueryUtils(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

FloorQueryUtils: a collection of stateless static BP-accessible functions for a variety of operations involving floor checks

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: FloorQueryUtils.h

classmethod is_hit_surface_walkable(hit, up_direction, max_walk_slope_cosine) bool

Is Hit Surface Walkable

Parameters:
Return type:

bool

classmethod try_find_floor(mover_comp) -> (did_find_walkable_floor=bool, floor_result=FloorCheckResult)

Try to find a floor underneath a Mover actor. Requires use of UCommonLegacyMovementSettings.

Parameters:

mover_comp (MoverComponent)

Returns:

did_find_walkable_floor (bool):

floor_result (FloorCheckResult):

Return type:

tuple