unreal.FloorCheckSettings¶
- class unreal.FloorCheckSettings(floor_sweep_distance: float = 0.0, max_walk_slope_cosine: float = 0.0, use_flat_base_for_floor_checks: bool = False, perch_radius_threshold: float = 0.0)¶
Bases:
StructBaseSettings that control how floor checks are performed
C++ Source:
Plugin: Mover
Module: Mover
File: FloorQueryUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
floor_sweep_distance(float): [Read-Write] Max distance to scan for floor surfaces under a Mover actormax_walk_slope_cosine(float): [Read-Write] Walkable slope angle, represented as cosine(max slope angle) for performance reasonsperch_radius_threshold(float): [Read-Write] Distance from the capsule edge within which floor surface contact is rejected for perching purposesuse_flat_base_for_floor_checks(bool): [Read-Write] If true, use a flat base shape for floor checks instead of a rounded capsule bottom
- property floor_sweep_distance: float¶
[Read-Write] Max distance to scan for floor surfaces under a Mover actor
- Type:
(float)
- property max_walk_slope_cosine: float¶
[Read-Write] Walkable slope angle, represented as cosine(max slope angle) for performance reasons
- Type:
(float)