unreal.FastGeoTransformerSettings¶
- class unreal.FastGeoTransformerSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetFast Geo Transformer Settings
C++ Source:
Plugin: FastGeoStreaming
Module: FastGeoStreaming
File: FastGeoWorldPartitionRuntimeCellTransformer.h
Editor Properties: (see get_editor_property/set_editor_property)
allowed_actor_classes(Array[type(Class)]): [Read-Write] Allowed actor classes (recursive) to convert to FastGeoallowed_component_classes(Array[type(Class)]): [Read-Write] Allowed component classes (recursive) to convert to FastGeoallowed_exact_actor_classes(Array[type(Class)]): [Read-Write] Allowed actor classes (exact) to convert to FastGeoallowed_exact_component_classes(Array[type(Class)]): [Read-Write] Allowed component classes (exact) to convert to FastGeodisallowed_actor_classes(Array[type(Class)]): [Read-Write] Disallowed actor classes (recursive) to convert to FastGeodisallowed_actors_containing_component_classes(Array[type(Class)]): [Read-Write] Disallow any actor that contains a component of these classes (recursive)disallowed_actors_containing_exact_component_classes(Array[type(Class)]): [Read-Write] Disallow any actor that contains a component of these exact classesdisallowed_component_classes(Array[type(Class)]): [Read-Write] Disallowed component classes (recursive) to convert to FastGeodisallowed_exact_actor_classes(Array[type(Class)]): [Read-Write] Disallowed actor classes (exact) to convert to FastGeodisallowed_exact_component_classes(Array[type(Class)]): [Read-Write] Disallowed component classes (exact) to convert to FastGeofast_geo_conversion_button(FastGeoConversionButton): [Read-Only]generate_surrogate_components(bool): [Read-Write] Whether the transformer should generate a surrogate actor and surrogate components which will be linked to the physics body instances when initialized. When hitting FastGeo content, a surrogate component will be available in the HitResult & OverlapResult. HitResult.Item & OverlapResult.ItemIndex will map to the actual FastGeo component body instance index.ignored_remaining_component_classes(Array[type(Class)]): [Read-Write] Component classes (recursive) to ignore when deciding to destroy a converted actor to FastGeoignored_remaining_exact_component_classes(Array[type(Class)]): [Read-Write] Component classes (exact) to ignore when deciding to destroy a converted actor to FastGeoinstance_compression_settings(FastGeoInstanceCompressionSettings): [Read-Write]instance_storage_mode(FastGeoInstanceStorageMode): [Read-Write] Determines how instance transforms are stored in memory