unreal.FastGeoTransformerSettings

class unreal.FastGeoTransformerSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

Fast Geo Transformer Settings

C++ Source:

  • Plugin: FastGeoStreaming

  • Module: FastGeoStreaming

  • File: FastGeoWorldPartitionRuntimeCellTransformer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allowed_actor_classes (Array[type(Class)]): [Read-Write] Allowed actor classes (recursive) to convert to FastGeo

  • allowed_component_classes (Array[type(Class)]): [Read-Write] Allowed component classes (recursive) to convert to FastGeo

  • allowed_exact_actor_classes (Array[type(Class)]): [Read-Write] Allowed actor classes (exact) to convert to FastGeo

  • allowed_exact_component_classes (Array[type(Class)]): [Read-Write] Allowed component classes (exact) to convert to FastGeo

  • disallowed_actor_classes (Array[type(Class)]): [Read-Write] Disallowed actor classes (recursive) to convert to FastGeo

  • disallowed_actors_containing_component_classes (Array[type(Class)]): [Read-Write] Disallow any actor that contains a component of these classes (recursive)

  • disallowed_actors_containing_exact_component_classes (Array[type(Class)]): [Read-Write] Disallow any actor that contains a component of these exact classes

  • disallowed_component_classes (Array[type(Class)]): [Read-Write] Disallowed component classes (recursive) to convert to FastGeo

  • disallowed_exact_actor_classes (Array[type(Class)]): [Read-Write] Disallowed actor classes (exact) to convert to FastGeo

  • disallowed_exact_component_classes (Array[type(Class)]): [Read-Write] Disallowed component classes (exact) to convert to FastGeo

  • fast_geo_conversion_button (FastGeoConversionButton): [Read-Only]

  • generate_surrogate_components (bool): [Read-Write] Whether the transformer should generate a surrogate actor and surrogate components which will be linked to the physics body instances when initialized. When hitting FastGeo content, a surrogate component will be available in the HitResult & OverlapResult. HitResult.Item & OverlapResult.ItemIndex will map to the actual FastGeo component body instance index.

  • ignored_remaining_component_classes (Array[type(Class)]): [Read-Write] Component classes (recursive) to ignore when deciding to destroy a converted actor to FastGeo

  • ignored_remaining_exact_component_classes (Array[type(Class)]): [Read-Write] Component classes (exact) to ignore when deciding to destroy a converted actor to FastGeo

  • instance_compression_settings (FastGeoInstanceCompressionSettings): [Read-Write]

  • instance_storage_mode (FastGeoInstanceStorageMode): [Read-Write] Determines how instance transforms are stored in memory