unreal.FastGeoInstanceStorageMode

class unreal.FastGeoInstanceStorageMode

Bases: EnumBase

Defines the memory storage format for FastGeo instance transforms.

C++ Source:

  • Plugin: FastGeoStreaming

  • Module: FastGeoStreaming

  • File: FastGeoWorldPartitionRuntimeCellTransformer.h

AUTO: FastGeoInstanceStorageMode = Ellipsis

Automatically selects the storage format by checking if compression causes precision loss in position, rotation, or scale beyond the allowed thresholds.

Type:

0

COMPRESSED: FastGeoInstanceStorageMode = Ellipsis

Forces using FTransform3f (recommended for most game levels to optimize memory footprint).

Type:

1

FULL: FastGeoInstanceStorageMode = Ellipsis

Forces using FMatrix (Best for absolute accuracy when instances show jitter or scale artifacts).

Type:

2