unreal.FastGeoInstanceStorageMode¶
- class unreal.FastGeoInstanceStorageMode¶
Bases:
EnumBaseDefines the memory storage format for FastGeo instance transforms.
C++ Source:
Plugin: FastGeoStreaming
Module: FastGeoStreaming
File: FastGeoWorldPartitionRuntimeCellTransformer.h
- AUTO: FastGeoInstanceStorageMode = Ellipsis¶
Automatically selects the storage format by checking if compression causes precision loss in position, rotation, or scale beyond the allowed thresholds.
- Type:
0
- COMPRESSED: FastGeoInstanceStorageMode = Ellipsis¶
Forces using FTransform3f (recommended for most game levels to optimize memory footprint).
- Type:
1
- FULL: FastGeoInstanceStorageMode = Ellipsis¶
Forces using FMatrix (Best for absolute accuracy when instances show jitter or scale artifacts).
- Type:
2