unreal.FaceWindingOrder¶
- class unreal.FaceWindingOrder¶
Bases:
EnumBaseFace vertex winding order, viewed along the outward surface normal. CCW: cross product of consecutive face vertices points along the stored normal direction (Maya / OpenGL convention). CW: cross product of consecutive face vertices opposes the stored normal direction (DirectX / UE renderer convention).
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: DNACommon.h
- CCW: FaceWindingOrder = Ellipsis¶
0
- CW: FaceWindingOrder = Ellipsis¶
1