unreal.FBMMode
Bases: EnumBase
EnumBase
EFBMMode
C++ Source:
Plugin: MeshPartition
Module: MeshPartitionEditor
File: MeshPartitionNoiseModifier.h
Ridge Modifier, creating sharper creases and ridges.
2
Classic Perlin Noise
0
Turbulent Modifier, creating upward bumps.
1
FBMMode
FBMMode.RIDGE
FBMMode.STANDARD
FBMMode.TURBULENT
unreal.FBIKBoneLimitType
unreal.FBXAnimationLengthImportType