unreal.EvaluateRig¶
- class unreal.EvaluateRig(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectBlueprint class to allow a DNA rig to be evaluated for raw control values and the mesh vertices returned
C++ Source:
Plugin: MetaHumanCoreTech
Module: MetaHumanCoreTechLib
File: EvaluateRig.h
- evaluate_raw_controls(controls, mesh_indices, lod) -> (out_mesh_vertices=Array[ArrayOfVertices], out_success=bool)¶
evaluate the passed in raw controls for the specified mesh indices and lod, returning the evaluated vertices for each mesh in OutMeshVertices. Note that only valid raw control names will be set in the rig