unreal.EditorValidator_ActionUtility¶
- class unreal.EditorValidator_ActionUtility(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EditorValidatorBaseChecks if UActorActionUtility and UAssetActionUtility data is valid
C++ Source:
Plugin: DataValidation
Module: DataValidation
File: EditorValidator_ActionUtility.h
Editor Properties: (see get_editor_property/set_editor_property)
is_enabled(bool): [Read-Write]only_print_custom_message(bool): [Read-Write] Whether we should also print out the source validator when printing validation errors.