unreal.EditorUtilityDialogResult¶
- class unreal.EditorUtilityDialogResult(return_type: AppReturnType = Ellipsis, widget_instance: EditorUtilityDialogWidget = Ellipsis)¶
Bases:
StructBaseResult returned by ShowModalEditorUtilityDialog. Contains the button the user pressed and a reference to the widget instance so the caller can read back any data the user entered.
C++ Source:
Module: Blutility
File: EditorUtilityDialogResult.h
Editor Properties: (see get_editor_property/set_editor_property)
return_type(AppReturnType): [Read-Write] Which button the user pressed to close the dialog (Ok, Cancel, Yes, No, etc.).widget_instance(EditorUtilityDialogWidget): [Read-Write] The widget instance shown in the dialog. Cast to your subclass to read back user-entered data.
- property return_type: AppReturnType¶
[Read-Only] Which button the user pressed to close the dialog (Ok, Cancel, Yes, No, etc.).
- Type:
- property widget_instance: EditorUtilityDialogWidget¶
[Read-Only] The widget instance shown in the dialog. Cast to your subclass to read back user-entered data.
- Type: