unreal.EditorDynamicMeshProcessorBlueprint¶
- class unreal.EditorDynamicMeshProcessorBlueprint(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DynamicMeshProcessorBlueprintEditor-only variant of UDynamicMeshProcessorBlueprint. Blueprints with this parent class can use editor-only blueprint nodes (e.g. from GeometryScriptingEditor) that are not available to runtime blueprints.
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingEditor
File: EditorDynamicMeshProcessor.h
Editor Properties: (see get_editor_property/set_editor_property)
requires_game_thread(bool): [Read-Write] Whether the blueprint must be run on the game thread – i.e. if it may use nodes that aren’t thread safe.