unreal.EditorDynamicMeshProcessorBlueprint

class unreal.EditorDynamicMeshProcessorBlueprint(outer: Object | None = None, name: Name | str = 'None')

Bases: DynamicMeshProcessorBlueprint

Editor-only variant of UDynamicMeshProcessorBlueprint. Blueprints with this parent class can use editor-only blueprint nodes (e.g. from GeometryScriptingEditor) that are not available to runtime blueprints.

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingEditor

  • File: EditorDynamicMeshProcessor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • requires_game_thread (bool): [Read-Write] Whether the blueprint must be run on the game thread – i.e. if it may use nodes that aren’t thread safe.