unreal.DynamicSubsystem¶
- class unreal.DynamicSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SubsystemDynamic Subsystems auto populate/depopulate existing collections when modules are loaded and unloaded. This abstract base class is used for singletons like UEngineSubsystem that are automatically created.
If instances of your subsystem aren’t being created it maybe that the module they are in isn’t being explicitly loaded, make sure there is a LoadModule(“ModuleName”) to load the module.
C++ Source:
Module: Engine
File: Subsystem.h