unreal.DuplicateExternalAssetPreference¶
- class unreal.DuplicateExternalAssetPreference¶
Bases:
EnumBaseOptions for handling the duplication of assets (subsequences, sublevels, etc.) that live outside of the source assembly’s content tree
C++ Source:
Plugin: CinematicAssemblyTools
Module: CineAssemblyToolsEditor
File: CineAssemblyFactory.h
- DO_NOT_DUPLICATE: DuplicateExternalAssetPreference = Ellipsis¶
Do not duplicate external assets. Maintain the reference to the original asset.
- Type:
2
- DUPLICATE_INTO_ASSEMBLY_FOLDER: DuplicateExternalAssetPreference = Ellipsis¶
Duplicate external assets into the same folder as the duplicate assembly
- Type:
0
- DUPLICATE_INTO_ORIGINAL_FOLDER: DuplicateExternalAssetPreference = Ellipsis¶
Duplicate external assets into the same folder as the original asset
- Type:
1