unreal.DuplicateExternalAssetPreference

class unreal.DuplicateExternalAssetPreference

Bases: EnumBase

Options for handling the duplication of assets (subsequences, sublevels, etc.) that live outside of the source assembly’s content tree

C++ Source:

  • Plugin: CinematicAssemblyTools

  • Module: CineAssemblyToolsEditor

  • File: CineAssemblyFactory.h

DO_NOT_DUPLICATE: DuplicateExternalAssetPreference = Ellipsis

Do not duplicate external assets. Maintain the reference to the original asset.

Type:

2

DUPLICATE_INTO_ASSEMBLY_FOLDER: DuplicateExternalAssetPreference = Ellipsis

Duplicate external assets into the same folder as the duplicate assembly

Type:

0

DUPLICATE_INTO_ORIGINAL_FOLDER: DuplicateExternalAssetPreference = Ellipsis

Duplicate external assets into the same folder as the original asset

Type:

1