unreal.DrawDebugBackpackSettings

class unreal.DrawDebugBackpackSettings(width: float = 0.0, height: float = 0.0, depth: float = 0.0, strap_distance: float = 0.0, strap_contact_height: float = 0.0, strap_width: float = 0.0, strap_horizontal_inset: float = 0.0, strap_vertical_inset: float = 0.0)

Bases: StructBase

Settings for debug drawing backpacks

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth (float): [Read-Write] Depth of the backpack

  • height (float): [Read-Write] Height of the backpack

  • strap_contact_height (float): [Read-Write] The height at which the straps are in contact

  • strap_distance (float): [Read-Write] Distance the straps extend outward

  • strap_horizontal_inset (float): [Read-Write] Inset of the straps horizontally

  • strap_vertical_inset (float): [Read-Write] Inset of the straps vertically

  • strap_width (float): [Read-Write] Width of the straps

  • width (float): [Read-Write] Width of the backpack

property depth: float

[Read-Write] Depth of the backpack

Type:

(float)

property height: float

[Read-Write] Height of the backpack

Type:

(float)

property strap_contact_height: float

[Read-Write] The height at which the straps are in contact

Type:

(float)

property strap_distance: float

[Read-Write] Distance the straps extend outward

Type:

(float)

property strap_horizontal_inset: float

[Read-Write] Inset of the straps horizontally

Type:

(float)

property strap_vertical_inset: float

[Read-Write] Inset of the straps vertically

Type:

(float)

property strap_width: float

[Read-Write] Width of the straps

Type:

(float)

property width: float

[Read-Write] Width of the backpack

Type:

(float)