unreal.DrawDebugBackpackSettings¶
- class unreal.DrawDebugBackpackSettings(width: float = 0.0, height: float = 0.0, depth: float = 0.0, strap_distance: float = 0.0, strap_contact_height: float = 0.0, strap_width: float = 0.0, strap_horizontal_inset: float = 0.0, strap_vertical_inset: float = 0.0)¶
Bases:
StructBaseSettings for debug drawing backpacks
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth(float): [Read-Write] Depth of the backpackheight(float): [Read-Write] Height of the backpackstrap_contact_height(float): [Read-Write] The height at which the straps are in contactstrap_distance(float): [Read-Write] Distance the straps extend outwardstrap_horizontal_inset(float): [Read-Write] Inset of the straps horizontallystrap_vertical_inset(float): [Read-Write] Inset of the straps verticallystrap_width(float): [Read-Write] Width of the strapswidth(float): [Read-Write] Width of the backpack