unreal.DistortionRenderingMode¶
- class unreal.DistortionRenderingMode¶
Bases:
EnumBaseSpecifies how the distortion should be rendered in the post-processing pipeline
C++ Source:
Plugin: CameraCalibrationCore
Module: CameraCalibrationCore
File: CameraCalibrationTypes.h
- PASS_AFTER_TONEMAP: DistortionRenderingMode = Ellipsis¶
Use the plugin post process material as a scene view extension pass after tone-mapping.
This can be used to apply distortion before other scene view extensions (i.e. CompositeCore, OpenColorIO), which is otherwise not possible with post-process materials.
- Type:
3
- POST_PROCESS_MATERIAL: DistortionRenderingMode = Ellipsis¶
Use the plugin post process material as a camera blendable.
- Type:
0
- PREFERRED: DistortionRenderingMode = Ellipsis¶
Use the lens model’s preferred rendering mode
- Type:
2
- TEMPORAL_SUPER_RESOLUTION: DistortionRenderingMode = Ellipsis¶
Apply lens distortion inside the renderer’s temporal super resolution.
Renderer passes after TSR are automatically made aware of lens distortion through renderer diplacements maps (FLensDistortionLUT). Note that if TSR is not active or if r.TSR.LensDistortion = 0, distortion will be applied later in PrimaryUpscale instead.
- Type:
1