unreal.DisplayClusterMoviePipelineWarpBlendMode¶
- class unreal.DisplayClusterMoviePipelineWarpBlendMode¶
Bases:
EnumBaseControls how nDisplay warp-blend is composited during Movie Pipeline rendering.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterMoviePipeline
File: DisplayClusterMoviePipelineEnums.h
- NONE: DisplayClusterMoviePipelineWarpBlendMode = Ellipsis¶
Warp-blend is disabled; the raw render target is passed through unchanged.
- Type:
0
- WARP_BLEND: DisplayClusterMoviePipelineWarpBlendMode = Ellipsis¶
Apply warp-blend.
- Type:
1