unreal.DisplayClusterConfigurationViewport_PerViewportColorGrading
¶
- class unreal.DisplayClusterConfigurationViewport_PerViewportColorGrading(is_enabled: bool = False, is_entire_cluster_enabled: bool = False, color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings = Ellipsis, apply_post_process_to_objects: None = [])¶
Bases:
StructBase
Display Cluster Configuration Viewport Per Viewport Color Grading
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_post_process_to_objects
(Array[str]): [Read-Write] Specify the viewports to apply these color grading settings.color_grading_settings
(DisplayClusterConfigurationViewport_ColorGradingRenderingSettings): [Read-Write] Color Gradingis_enabled
(bool): [Read-Write] Enable the color grading settings for the viewport(s) specified and add them to nDisplay’s color grading stack. This will not affect the inner frustum.is_entire_cluster_enabled
(bool): [Read-Write] Optionally include the Entire Cluster Color Grading settings specified above in nDisplay’s color grading stack for these viewports.name
(Text): [Read-Write]
- property apply_post_process_to_objects: None¶
[Read-Only] Specify the viewports to apply these color grading settings.
- property color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings¶
[Read-Write] Color Grading