unreal.DisplayClusterConfigurationViewport_PerNodeColorGrading
¶
- class unreal.DisplayClusterConfigurationViewport_PerNodeColorGrading(is_enabled: bool = False, entire_cluster_color_grading: bool = False, all_nodes_color_grading: bool = False, color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings = Ellipsis, apply_post_process_to_objects: None = [])¶
Bases:
StructBase
Display Cluster Configuration Viewport Per Node Color Grading
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
all_nodes_color_grading
(bool): [Read-Write] Optionally include the All Nodes Color Grading settings specified above in nDisplay’s color grading stack for these nodes.apply_post_process_to_objects
(Array[str]): [Read-Write] Specify the nodes to apply these color grading settings.color_grading_settings
(DisplayClusterConfigurationViewport_ColorGradingRenderingSettings): [Read-Write] Color Gradingentire_cluster_color_grading
(bool): [Read-Write] Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay’s color grading stack for these nodes.is_enabled
(bool): [Read-Write] Enable the color grading settings for the node(s) specified and add them to nDisplay’s color grading stack.name
(Text): [Read-Write]
- property all_nodes_color_grading: bool¶
[Read-Write] Optionally include the All Nodes Color Grading settings specified above in nDisplay’s color grading stack for these nodes.
- Type:
(bool)
- property apply_post_process_to_objects: None¶
[Read-Only] Specify the nodes to apply these color grading settings.
- property color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings¶
[Read-Write] Color Grading