unreal.DisplayClusterConfigurationViewport_EntireClusterColorGrading
¶
- class unreal.DisplayClusterConfigurationViewport_EntireClusterColorGrading(enable_entire_cluster_color_grading: bool = False, color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings = Ellipsis)¶
Bases:
StructBase
Display Cluster Configuration Viewport Entire Cluster Color Grading
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
color_grading_settings
(DisplayClusterConfigurationViewport_ColorGradingRenderingSettings): [Read-Write] Entire Cluster Color Gradingenable_entire_cluster_color_grading
(bool): [Read-Write] Enable the color grading settings for the entire cluster and add them to nDisplay’s color grading stack. This will affect both the viewports and inner frustum.
- property color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings¶
[Read-Write] Entire Cluster Color Grading