unreal.DisplayClusterConfigurationViewport_ColorGradingSettings¶
- class unreal.DisplayClusterConfigurationViewport_ColorGradingSettings(override_saturation: bool = False, override_contrast: bool = False, override_gamma: bool = False, override_gain: bool = False, override_offset: bool = False, saturation: Vector4 = Ellipsis, contrast: Vector4 = Ellipsis, gamma: Vector4 = Ellipsis, gain: Vector4 = Ellipsis, offset: Vector4 = Ellipsis)¶
Bases:
StructBaseDisplay Cluster Configuration Viewport Color Grading Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
contrast(Vector4): [Read-Write] Contrastgain(Vector4): [Read-Write] Gaingamma(Vector4): [Read-Write] Gammaoffset(Vector4): [Read-Write] Offsetoverride_contrast(bool): [Read-Write]override_gain(bool): [Read-Write]override_gamma(bool): [Read-Write]override_offset(bool): [Read-Write]override_saturation(bool): [Read-Write]saturation(Vector4): [Read-Write] Saturation