unreal.DisplayClusterConfigurationViewport_AllNodesColorGrading
¶
- class unreal.DisplayClusterConfigurationViewport_AllNodesColorGrading(enable_inner_frustum_all_nodes_color_grading: bool = False, enable_entire_cluster_color_grading: bool = False, color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings = Ellipsis)¶
Bases:
StructBase
Display Cluster Configuration Viewport All Nodes Color Grading
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
color_grading_settings
(DisplayClusterConfigurationViewport_ColorGradingRenderingSettings): [Read-Write] Color Gradingenable_entire_cluster_color_grading
(bool): [Read-Write] Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay’s color grading stack for the inner frustum.enable_inner_frustum_all_nodes_color_grading
(bool): [Read-Write] Enable the color grading settings on the inner frustum for the all nodes and add them to nDisplay’s color grading stack.
- property color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings¶
[Read-Write] Color Grading