unreal.DisplayClusterConfigurationICVFX_StageSettings

class unreal.DisplayClusterConfigurationICVFX_StageSettings(enable_inner_frustums: bool = False, default_frame_size: DisplayClusterConfigurationICVFX_Size = Ellipsis, lightcard: DisplayClusterConfigurationICVFX_LightcardSettings = Ellipsis, freeze_render_outer_viewports: bool = False, hide_list: DisplayClusterConfigurationICVFX_VisibilityList = Ellipsis, outer_viewport_hide_list: DisplayClusterConfigurationICVFX_VisibilityList = Ellipsis, enable_color_grading: bool = False, entire_cluster_color_grading: DisplayClusterConfigurationViewport_EntireClusterColorGrading = Ellipsis, per_viewport_color_grading: None = [], viewport_ocio: DisplayClusterConfigurationICVFX_ViewportOCIO = Ellipsis)

Bases: StructBase

Display Cluster Configuration ICVFX Stage Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_frame_size (DisplayClusterConfigurationICVFX_Size): [Read-Write] Default incameras RTT texture size.

  • enable_color_grading (bool): [Read-Write] Viewport Color Grading

  • enable_inner_frustums (bool): [Read-Write] Enable/disable the inner frustum on all ICVFX cameras.

  • entire_cluster_color_grading (DisplayClusterConfigurationViewport_EntireClusterColorGrading): [Read-Write] Entire Cluster Color Grading

  • freeze_render_outer_viewports (bool): [Read-Write] Freeze rendering for viewports. This improves performance.

  • hide_list (DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Content specified here will not appear anywhere in the nDisplay cluster

  • lightcard (DisplayClusterConfigurationICVFX_LightcardSettings): [Read-Write]

  • outer_viewport_hide_list (DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Content specified here will not appear in the nDisplay viewports, but can appear in the inner frustum.

  • per_viewport_color_grading (Array[DisplayClusterConfigurationViewport_PerViewportColorGrading]): [Read-Write] Perform advanced color grading operations on a per-viewport or group-of-viewports basis.

  • viewport_ocio (DisplayClusterConfigurationICVFX_ViewportOCIO): [Read-Write] OpenColorIO configuration for the Outer viewports.

property default_frame_size: DisplayClusterConfigurationICVFX_Size

[Read-Write] Default incameras RTT texture size.

Type:

(DisplayClusterConfigurationICVFX_Size)

property enable_color_grading: bool

[Read-Write] Viewport Color Grading

Type:

(bool)

property enable_inner_frustums: bool

[Read-Write] Enable/disable the inner frustum on all ICVFX cameras.

Type:

(bool)

property entire_cluster_color_grading: DisplayClusterConfigurationViewport_EntireClusterColorGrading

[Read-Write] Entire Cluster Color Grading

Type:

(DisplayClusterConfigurationViewport_EntireClusterColorGrading)

property freeze_render_outer_viewports: bool

[Read-Write] Freeze rendering for viewports. This improves performance.

Type:

(bool)

property hide_list: DisplayClusterConfigurationICVFX_VisibilityList

[Read-Write] Content specified here will not appear anywhere in the nDisplay cluster

Type:

(DisplayClusterConfigurationICVFX_VisibilityList)

property lightcard: DisplayClusterConfigurationICVFX_LightcardSettings

[Read-Write]

Type:

(DisplayClusterConfigurationICVFX_LightcardSettings)

property outer_viewport_hide_list: DisplayClusterConfigurationICVFX_VisibilityList

[Read-Write] Content specified here will not appear in the nDisplay viewports, but can appear in the inner frustum.

Type:

(DisplayClusterConfigurationICVFX_VisibilityList)

property per_viewport_color_grading: None

[Read-Write] Perform advanced color grading operations on a per-viewport or group-of-viewports basis.

Type:

(Array[DisplayClusterConfigurationViewport_PerViewportColorGrading])

property viewport_ocio: DisplayClusterConfigurationICVFX_ViewportOCIO

[Read-Write] OpenColorIO configuration for the Outer viewports.

Type:

(DisplayClusterConfigurationICVFX_ViewportOCIO)