unreal.DisplayClusterConfigurationICVFX_StageSettings¶
- class unreal.DisplayClusterConfigurationICVFX_StageSettings(enable_inner_frustums: bool = False, enable_inner_frustum_chromakey_overlap: bool = False, global_inner_frustum_upscaler_settings: DisplayClusterConfigurationUpscalerSettings = Ellipsis, default_frame_size: DisplayClusterConfigurationICVFX_Size = Ellipsis, lightcard: DisplayClusterConfigurationICVFX_LightcardSettings = Ellipsis, freeze_render_outer_viewports: bool = False, outer_viewport_upscaler_settings: DisplayClusterConfigurationUpscalerSettings = Ellipsis, hide_list: DisplayClusterConfigurationICVFX_VisibilityList = Ellipsis, outer_viewport_hide_list: DisplayClusterConfigurationICVFX_VisibilityList = Ellipsis, enable_color_grading: bool = False, entire_cluster_color_grading: DisplayClusterConfigurationViewport_EntireClusterColorGrading = Ellipsis, per_viewport_color_grading: None = [], viewport_ocio: DisplayClusterConfigurationICVFX_ViewportOCIO = Ellipsis, auto_exposure_settings: DisplayClusterConfiguration_AutoExposureSettings = Ellipsis, global_chromakey: DisplayClusterConfigurationICVFX_GlobalChromakeySettings = Ellipsis)¶
Bases:
StructBaseDisplay Cluster Configuration ICVFX Stage Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_exposure_settings(DisplayClusterConfiguration_AutoExposureSettings): [Read-Write] Entire cluster Auto Exposure settings.default_frame_size(DisplayClusterConfigurationICVFX_Size): [Read-Write] Default In-Cameras texture resolution.enable_color_grading(bool): [Read-Write] Viewport Color Gradingenable_inner_frustum_chromakey_overlap(bool): [Read-Write] Render the chromakey where the inner frustum overlaps.enable_inner_frustums(bool): [Read-Write] Enable/disable the inner frustum on all ICVFX cameras.entire_cluster_color_grading(DisplayClusterConfigurationViewport_EntireClusterColorGrading): [Read-Write] Entire Cluster Color Gradingfreeze_render_outer_viewports(bool): [Read-Write] Freeze rendering for viewports. This improves performance.global_chromakey(DisplayClusterConfigurationICVFX_GlobalChromakeySettings): [Read-Write] Global chromakey settings that all ICVFX camera components can opt to useglobal_inner_frustum_upscaler_settings(DisplayClusterConfigurationUpscalerSettings): [Read-Write] Global upscaler settings that all ICVFX camera components can opt to use.hide_list(DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Content specified here will not appear anywhere in the nDisplay clusterlightcard(DisplayClusterConfigurationICVFX_LightcardSettings): [Read-Write]outer_viewport_hide_list(DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Content specified here will not appear in the nDisplay viewports, but can appear in the inner frustum.outer_viewport_upscaler_settings(DisplayClusterConfigurationUpscalerSettings): [Read-Write] Global upscaler settings for Outer viewports.per_viewport_color_grading(Array[DisplayClusterConfigurationViewport_PerViewportColorGrading]): [Read-Write] Perform advanced color grading operations on a per-viewport or group-of-viewports basis.viewport_ocio(DisplayClusterConfigurationICVFX_ViewportOCIO): [Read-Write] OpenColorIO configuration for the Outer viewports.
- property auto_exposure_settings: DisplayClusterConfiguration_AutoExposureSettings¶
[Read-Write] Entire cluster Auto Exposure settings.
- property default_frame_size: DisplayClusterConfigurationICVFX_Size¶
[Read-Write] Default In-Cameras texture resolution.
- property enable_inner_frustum_chromakey_overlap: bool¶
[Read-Write] Render the chromakey where the inner frustum overlaps.
- Type:
(bool)
- property enable_inner_frustums: bool¶
[Read-Write] Enable/disable the inner frustum on all ICVFX cameras.
- Type:
(bool)
- property entire_cluster_color_grading: DisplayClusterConfigurationViewport_EntireClusterColorGrading¶
[Read-Write] Entire Cluster Color Grading
- property freeze_render_outer_viewports: bool¶
[Read-Write] Freeze rendering for viewports. This improves performance.
- Type:
(bool)
- property global_chromakey: DisplayClusterConfigurationICVFX_GlobalChromakeySettings¶
[Read-Write] Global chromakey settings that all ICVFX camera components can opt to use
- property global_inner_frustum_upscaler_settings: DisplayClusterConfigurationUpscalerSettings¶
[Read-Write] Global upscaler settings that all ICVFX camera components can opt to use.
- property hide_list: DisplayClusterConfigurationICVFX_VisibilityList¶
[Read-Write] Content specified here will not appear anywhere in the nDisplay cluster
- property lightcard: DisplayClusterConfigurationICVFX_LightcardSettings¶
[Read-Write]
- property outer_viewport_hide_list: DisplayClusterConfigurationICVFX_VisibilityList¶
[Read-Write] Content specified here will not appear in the nDisplay viewports, but can appear in the inner frustum.
- property outer_viewport_upscaler_settings: DisplayClusterConfigurationUpscalerSettings¶
[Read-Write] Global upscaler settings for Outer viewports.
- property per_viewport_color_grading: None¶
[Read-Write] Perform advanced color grading operations on a per-viewport or group-of-viewports basis.
- property viewport_ocio: DisplayClusterConfigurationICVFX_ViewportOCIO¶
[Read-Write] OpenColorIO configuration for the Outer viewports.