unreal.DisplayClusterConfigurationICVFX_OverrideChromakeyType

class unreal.DisplayClusterConfigurationICVFX_OverrideChromakeyType

Bases: EnumBase

Override the chromakey type for the viewport.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Enums.h

CUSTOM_CHROMAKEY: DisplayClusterConfigurationICVFX_OverrideChromakeyType = Ellipsis

Only actors specified in the custom chromakey actor list are rendered as chromakey

Type:

2

DEFAULT: DisplayClusterConfigurationICVFX_OverrideChromakeyType = Ellipsis

Use the chromakey type from ICVFX camera

Type:

0

DISABLED: DisplayClusterConfigurationICVFX_OverrideChromakeyType = Ellipsis

Disable chromakey

Type:

3

INNER_FRUSTUM: DisplayClusterConfigurationICVFX_OverrideChromakeyType = Ellipsis

The entire inner frustum is rendered as chromakey for this viewport

Type:

1