unreal.DisplayClusterConfigurationICVFX_OverrideChromakeyType¶
- class unreal.DisplayClusterConfigurationICVFX_OverrideChromakeyType¶
Bases:
EnumBaseOverride the chromakey type for the viewport.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Enums.h
- CUSTOM_CHROMAKEY: DisplayClusterConfigurationICVFX_OverrideChromakeyType = Ellipsis¶
Only actors specified in the custom chromakey actor list are rendered as chromakey
- Type:
2
- DEFAULT: DisplayClusterConfigurationICVFX_OverrideChromakeyType = Ellipsis¶
Use the chromakey type from ICVFX camera
- Type:
0
- DISABLED: DisplayClusterConfigurationICVFX_OverrideChromakeyType = Ellipsis¶
Disable chromakey
- Type:
3
- INNER_FRUSTUM: DisplayClusterConfigurationICVFX_OverrideChromakeyType = Ellipsis¶
The entire inner frustum is rendered as chromakey for this viewport
- Type:
1