unreal.DisplayClusterConfigurationICVFX_ChromakeyType

class unreal.DisplayClusterConfigurationICVFX_ChromakeyType

Bases: EnumBase

Indicates the type of chromakey that is used within an ICVFX camera’s inner frustum

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Enums.h

CUSTOM_CHROMAKEY: DisplayClusterConfigurationICVFX_ChromakeyType = Ellipsis

Only actors specified in the custom chromakey actor list are rendered as chromakey

Type:

1

DISABLED: DisplayClusterConfigurationICVFX_ChromakeyType = Ellipsis

Disable chromakey. This value can be overridden by the viewport ICVFX settings, by changing the ‘Override Chromakey Type’ property.

Type:

2

INNER_FRUSTUM: DisplayClusterConfigurationICVFX_ChromakeyType = Ellipsis

The entire inner frustum is rendered as chromakey

Type:

0