unreal.DisplayClusterConfigurationICVFX_ChromakeyType¶
- class unreal.DisplayClusterConfigurationICVFX_ChromakeyType¶
Bases:
EnumBaseIndicates the type of chromakey that is used within an ICVFX camera’s inner frustum
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Enums.h
- CUSTOM_CHROMAKEY: DisplayClusterConfigurationICVFX_ChromakeyType = Ellipsis¶
Only actors specified in the custom chromakey actor list are rendered as chromakey
- Type:
1
- DISABLED: DisplayClusterConfigurationICVFX_ChromakeyType = Ellipsis¶
Disable chromakey. This value can be overridden by the viewport ICVFX settings, by changing the ‘Override Chromakey Type’ property.
- Type:
2
- INNER_FRUSTUM: DisplayClusterConfigurationICVFX_ChromakeyType = Ellipsis¶
The entire inner frustum is rendered as chromakey
- Type:
0