unreal.DebugShaderInfo¶
- class unreal.DebugShaderInfo(vertex_factory_name: Name = 'None', shader_type_name: Name = 'None')¶
Bases:
StructBaseThis struct represents a single shader in a material.
C++ Source:
Module: MaterialEditor
File: MaterialEditingLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
shader_type_name(Name): [Read-Write] Name of the shader type for this shadervertex_factory_name(Name): [Read-Write] Name of the vertex factory that this shader belongs to. Could be NAME_None for material-only shaders.