unreal.DebugShaderInfo

class unreal.DebugShaderInfo(vertex_factory_name: Name = 'None', shader_type_name: Name = 'None')

Bases: StructBase

This struct represents a single shader in a material.

C++ Source:

  • Module: MaterialEditor

  • File: MaterialEditingLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • shader_type_name (Name): [Read-Write] Name of the shader type for this shader

  • vertex_factory_name (Name): [Read-Write] Name of the vertex factory that this shader belongs to. Could be NAME_None for material-only shaders.

property shader_type_name: Name

[Read-Write] Name of the shader type for this shader

Type:

(Name)

property vertex_factory_name: Name

[Read-Write] Name of the vertex factory that this shader belongs to. Could be NAME_None for material-only shaders.

Type:

(Name)