unreal.DaylightSavingsRule

class unreal.DaylightSavingsRule(rule: DaylightSavingRuleKind = Ellipsis, nth: int = 0, week_day: WeekDay = Ellipsis, day_of_month: int = 0, month: Month = 0)

Bases: StructBase

Daylight Savings Rule

C++ Source:

  • Plugin: CelestialVault

  • Module: CelestialVault

  • File: DaylightSavings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • day_of_month (uint8): [Read-Write] Number for the Day of the Month for Fixed Date rule (1..31)

  • month (Month): [Read-Write] Month the rule apply to

  • nth (uint8): [Read-Write] Nth Weekday to consider when the rule is NthDay - eg 3 for the 3rd Sunday of January

  • rule (DaylightSavingRuleKind): [Read-Write] The rule defining the day to choose for the Daylight Saving Start/End

  • week_day (WeekDay): [Read-Write] Reference Weekday for Nth and LastDay rules

property day_of_month: int

[Read-Write] Number for the Day of the Month for Fixed Date rule (1..31)

Type:

(uint8)

property month: Month

[Read-Write] Month the rule apply to

Type:

(Month)

property nth: int

[Read-Write] Nth Weekday to consider when the rule is NthDay - eg 3 for the 3rd Sunday of January

Type:

(uint8)

property rule: DaylightSavingRuleKind

[Read-Write] The rule defining the day to choose for the Daylight Saving Start/End

Type:

(DaylightSavingRuleKind)

property week_day: WeekDay

[Read-Write] Reference Weekday for Nth and LastDay rules

Type:

(WeekDay)