unreal.DaylightSavingsRule¶
- class unreal.DaylightSavingsRule(rule: DaylightSavingRuleKind = Ellipsis, nth: int = 0, week_day: WeekDay = Ellipsis, day_of_month: int = 0, month: Month = 0)¶
Bases:
StructBaseDaylight Savings Rule
C++ Source:
Plugin: CelestialVault
Module: CelestialVault
File: DaylightSavings.h
Editor Properties: (see get_editor_property/set_editor_property)
day_of_month(uint8): [Read-Write] Number for the Day of the Month for Fixed Date rule (1..31)month(Month): [Read-Write] Month the rule apply tonth(uint8): [Read-Write] Nth Weekday to consider when the rule is NthDay - eg 3 for the 3rd Sunday of Januaryrule(DaylightSavingRuleKind): [Read-Write] The rule defining the day to choose for the Daylight Saving Start/Endweek_day(WeekDay): [Read-Write] Reference Weekday for Nth and LastDay rules
- property day_of_month: int¶
[Read-Write] Number for the Day of the Month for Fixed Date rule (1..31)
- Type:
(uint8)
- property nth: int¶
[Read-Write] Nth Weekday to consider when the rule is NthDay - eg 3 for the 3rd Sunday of January
- Type:
(uint8)
- property rule: DaylightSavingRuleKind¶
[Read-Write] The rule defining the day to choose for the Daylight Saving Start/End
- Type: