unreal.DatasmithDeltaGenSceneImportData¶
- class unreal.DatasmithDeltaGenSceneImportData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DatasmithFBXSceneImportDataDatasmith Delta Gen Scene Import Data
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithAssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
base_options(DatasmithImportBaseOptions): [Read-Write]colorize_materials(bool): [Read-Only]datasmith_import_info(DatasmithImportInfo): [Read-Write]generate_lightmap_u_vs(bool): [Read-Only]import_pos(bool): [Read-Only]import_tml(bool): [Read-Only]import_var(bool): [Read-Only]intermediate_serialization(uint8): [Read-Only] Corresponds to a EDatasmithFBXIntermediateSerializationTypemerge_nodes(bool): [Read-Only]optimize_duplicated_nodes(bool): [Read-Only]pos_path(str): [Read-Only]remove_invisible_nodes(bool): [Read-Only]simplify_node_hierarchy(bool): [Read-Only]source_data(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.textures_dir(str): [Read-Only]tml_path(str): [Read-Only]var_path(str): [Read-Only]