unreal.Dataflow

class unreal.Dataflow(outer: Object | None = None, name: Name | str = 'None')

Bases: EdGraph

UDataflow (UObject)

UObject wrapper for the UE::Dataflow::FGraph

C++ Source:

  • Module: DataflowEngine

  • File: DataflowObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active (bool): [Read-Write] deprecated: bActive property is deprecated as it is no longer used

  • material (Material): [Read-Write]

  • reference_asset (Object): [Read-Write] Reference asset to use for this Dataflow The reference asset is used when opening the dataflow asset editor If the dataflow is shared among multiple assets, and the reference asset is set, only this asset will be able to change the dataflow (for the other the dataflow graph will be read-only and only evaluation and overrides will be available)

  • targets (Array[Object]): [Read-Write] deprecated: Targets property is deprecated as it is no longer used

  • type (DataflowType): [Read-Write]

property active: bool

[Read-Write] deprecated: bActive property is deprecated as it is no longer used

Type:

(bool)

property targets: None

[Read-Write] deprecated: Targets property is deprecated as it is no longer used

Type:

(Array[Object])