unreal.DataRegistrySourceSummary¶
- class unreal.DataRegistrySourceSummary(source_class: Class = Ellipsis, debug_string: str = '', source_asset_path: SoftObjectPath = Ellipsis, is_initialized: bool = False, is_transient: bool = False, parent_source_debug_string: str = '')¶
Bases:
StructBaseSummary information about a single UDataRegistrySource entry.
C++ Source:
Plugin: DataRegistryToolset
Module: DataRegistryToolset
File: DataRegistryTools.h
Editor Properties: (see get_editor_property/set_editor_property)
availability(DataRegistryAvailability): [Read-Only] Availability of this source.debug_string(str): [Read-Write] Human-readable description of the source.is_initialized(bool): [Read-Write] Whether the source is initialized.is_transient(bool): [Read-Write] Whether this is a runtime-only (transient) source.parent_source_debug_string(str): [Read-Write] Debug string of the parent (original) source, if this is a transient child. Empty otherwise.source_asset_path(SoftObjectPath): [Read-Write] Path to the underlying asset, if any.source_class(type(Class)): [Read-Write] Class of the source.
- property is_transient: bool¶
[Read-Write] Whether this is a runtime-only (transient) source.
- Type:
(bool)
- property parent_source_debug_string: str¶
[Read-Write] Debug string of the parent (original) source, if this is a transient child. Empty otherwise.
- Type:
(str)
- property source_asset_path: SoftObjectPath¶
[Read-Write] Path to the underlying asset, if any.
- Type: