unreal.DataRegistrySourceSummary

class unreal.DataRegistrySourceSummary(source_class: Class = Ellipsis, debug_string: str = '', source_asset_path: SoftObjectPath = Ellipsis, is_initialized: bool = False, is_transient: bool = False, parent_source_debug_string: str = '')

Bases: StructBase

Summary information about a single UDataRegistrySource entry.

C++ Source:

  • Plugin: DataRegistryToolset

  • Module: DataRegistryToolset

  • File: DataRegistryTools.h

Editor Properties: (see get_editor_property/set_editor_property)

  • availability (DataRegistryAvailability): [Read-Only] Availability of this source.

  • debug_string (str): [Read-Write] Human-readable description of the source.

  • is_initialized (bool): [Read-Write] Whether the source is initialized.

  • is_transient (bool): [Read-Write] Whether this is a runtime-only (transient) source.

  • parent_source_debug_string (str): [Read-Write] Debug string of the parent (original) source, if this is a transient child. Empty otherwise.

  • source_asset_path (SoftObjectPath): [Read-Write] Path to the underlying asset, if any.

  • source_class (type(Class)): [Read-Write] Class of the source.

property debug_string: str

[Read-Write] Human-readable description of the source.

Type:

(str)

property is_initialized: bool

[Read-Write] Whether the source is initialized.

Type:

(bool)

property is_transient: bool

[Read-Write] Whether this is a runtime-only (transient) source.

Type:

(bool)

property parent_source_debug_string: str

[Read-Write] Debug string of the parent (original) source, if this is a transient child. Empty otherwise.

Type:

(str)

property source_asset_path: SoftObjectPath

[Read-Write] Path to the underlying asset, if any.

Type:

(SoftObjectPath)

property source_class: Class

[Read-Write] Class of the source.

Type:

(type(Class))