unreal.DataRegistryInfo¶
- class unreal.DataRegistryInfo(registry_name: str = '', description: str = '', item_struct: ScriptStruct = Ellipsis, item_count: int = 0, id_format: str = '')¶
Bases:
StructBaseDetailed information about a single Data Registry.
C++ Source:
Plugin: DataRegistryToolset
Module: DataRegistryToolset
File: DataRegistryTools.h
Editor Properties: (see get_editor_property/set_editor_property)
availability(DataRegistryAvailability): [Read-Only] Lowest availability across all sources on this registry. DoesNotExist indicates the registry has not been initialized.description(str): [Read-Write] Human-readable description.id_format(str): [Read-Write] Base GameplayTag of the ID format, if any.item_count(int32): [Read-Write] Number of item IDs known to this registry.item_struct(ScriptStruct): [Read-Write] The UScriptStruct used for items in this registry. May be null.registry_name(str): [Read-Write] The registry name.
- property item_struct: ScriptStruct¶
[Read-Write] The UScriptStruct used for items in this registry. May be null.
- Type: