unreal.DataRegistryInfo

class unreal.DataRegistryInfo(registry_name: str = '', description: str = '', item_struct: ScriptStruct = Ellipsis, item_count: int = 0, id_format: str = '')

Bases: StructBase

Detailed information about a single Data Registry.

C++ Source:

  • Plugin: DataRegistryToolset

  • Module: DataRegistryToolset

  • File: DataRegistryTools.h

Editor Properties: (see get_editor_property/set_editor_property)

  • availability (DataRegistryAvailability): [Read-Only] Lowest availability across all sources on this registry. DoesNotExist indicates the registry has not been initialized.

  • description (str): [Read-Write] Human-readable description.

  • id_format (str): [Read-Write] Base GameplayTag of the ID format, if any.

  • item_count (int32): [Read-Write] Number of item IDs known to this registry.

  • item_struct (ScriptStruct): [Read-Write] The UScriptStruct used for items in this registry. May be null.

  • registry_name (str): [Read-Write] The registry name.

property description: str

[Read-Write] Human-readable description.

Type:

(str)

property id_format: str

[Read-Write] Base GameplayTag of the ID format, if any.

Type:

(str)

property item_count: int

[Read-Write] Number of item IDs known to this registry.

Type:

(int32)

property item_struct: ScriptStruct

[Read-Write] The UScriptStruct used for items in this registry. May be null.

Type:

(ScriptStruct)

property registry_name: str

[Read-Write] The registry name.

Type:

(str)