unreal.DataRegistryAvailability¶
- class unreal.DataRegistryAvailability¶
Bases:
EnumBaseGeneral rule about how hard it is to access an item, with later entries being the most available and faster to access
C++ Source:
Plugin: DataRegistry
Module: DataRegistry
File: DataRegistryTypes.h
- DOES_NOT_EXIST: DataRegistryAvailability = Ellipsis¶
Item definitely does not exist
- Type:
0
- LOCAL_ASSET: DataRegistryAvailability = Ellipsis¶
Comes from a local asset, can be sync loaded as needed
- Type:
4
- ON_DISK: DataRegistryAvailability = Ellipsis¶
From some other asset such as a json file available without internet access
- Type:
3
- PRE_CACHED: DataRegistryAvailability = Ellipsis¶
This item has already been loaded into memory by a different system and is immediately available
- Type:
5
- REMOTE: DataRegistryAvailability = Ellipsis¶
From a database or website with very high latency
- Type:
2
- UNKNOWN: DataRegistryAvailability = Ellipsis¶
Not sure where item is located or if it exists at all
- Type:
1