unreal.DataRegistryAvailability

class unreal.DataRegistryAvailability

Bases: EnumBase

General rule about how hard it is to access an item, with later entries being the most available and faster to access

C++ Source:

  • Plugin: DataRegistry

  • Module: DataRegistry

  • File: DataRegistryTypes.h

DOES_NOT_EXIST: DataRegistryAvailability = Ellipsis

Item definitely does not exist

Type:

0

LOCAL_ASSET: DataRegistryAvailability = Ellipsis

Comes from a local asset, can be sync loaded as needed

Type:

4

ON_DISK: DataRegistryAvailability = Ellipsis

From some other asset such as a json file available without internet access

Type:

3

PRE_CACHED: DataRegistryAvailability = Ellipsis

This item has already been loaded into memory by a different system and is immediately available

Type:

5

REMOTE: DataRegistryAvailability = Ellipsis

From a database or website with very high latency

Type:

2

UNKNOWN: DataRegistryAvailability = Ellipsis

Not sure where item is located or if it exists at all

Type:

1