unreal.DataLayer¶
- class unreal.DataLayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectData Layer
C++ Source:
Module: Engine
File: DeprecatedDataLayer.h
Editor Properties: (see get_editor_property/set_editor_property)
children(Array[DataLayer]): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayersdata_layer_label(Name): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayersdebug_color(Color): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayersinitial_runtime_state(DataLayerRuntimeState): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayersis_initially_active(bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayersis_initially_loaded_in_editor(bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayersis_initially_visible(bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayersis_loaded_in_editor(bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayersis_loaded_in_editor_changed_by_user_operation(bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayersis_locked(bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayersis_runtime(bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayersis_visible(bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayersparent(DataLayer): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers
- property b_is_dynamically_loaded: bool¶
‘b_is_dynamically_loaded’ was renamed to ‘is_runtime’.
- Type:
- property children: None¶
[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers
- property data_layer_label: Name¶
[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers
- Type:
(Name)
- property debug_color: Color¶
[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers
- Type:
(Color)
- property initial_runtime_state: DataLayerRuntimeState¶
[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers
- Type:
- property initial_state: DataLayerRuntimeState¶
‘initial_state’ was renamed to ‘initial_runtime_state’.
- Type:
- property is_initially_active: bool¶
[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers
- Type:
(bool)
- property is_initially_loaded_in_editor: bool¶
[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers
- Type:
(bool)
- property is_initially_visible: bool¶
[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers
- Type:
(bool)
- property is_loaded_in_editor: bool¶
[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers
- Type:
(bool)
- property is_loaded_in_editor_changed_by_user_operation: bool¶
[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers
- Type:
(bool)
- property is_locked: bool¶
[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers
- Type:
(bool)
- property is_runtime: bool¶
[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers
- Type:
(bool)