unreal.DataLayer

class unreal.DataLayer(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Data Layer

C++ Source:

  • Module: Engine

  • File: DeprecatedDataLayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • children (Array[DataLayer]): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

  • data_layer_label (Name): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

  • debug_color (Color): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

  • initial_runtime_state (DataLayerRuntimeState): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

  • is_initially_active (bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

  • is_initially_loaded_in_editor (bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

  • is_initially_visible (bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

  • is_loaded_in_editor (bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

  • is_loaded_in_editor_changed_by_user_operation (bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

  • is_locked (bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

  • is_runtime (bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

  • is_visible (bool): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

  • parent (DataLayer): [Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

property b_is_dynamically_loaded: bool

‘b_is_dynamically_loaded’ was renamed to ‘is_runtime’.

Type:

deprecated

property children: None

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(Array[DataLayer])

property data_layer_label: Name

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(Name)

property debug_color: Color

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(Color)

property initial_runtime_state: DataLayerRuntimeState

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(DataLayerRuntimeState)

property initial_state: DataLayerRuntimeState

‘initial_state’ was renamed to ‘initial_runtime_state’.

Type:

deprecated

property is_initially_active: bool

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(bool)

property is_initially_loaded_in_editor: bool

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(bool)

property is_initially_visible: bool

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(bool)

property is_loaded_in_editor: bool

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(bool)

property is_loaded_in_editor_changed_by_user_operation: bool

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(bool)

property is_locked: bool

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(bool)

property is_runtime: bool

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(bool)

property is_visible: bool

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(bool)

property parent: DataLayer

[Read-Write] deprecated: Use UDataLayerInstance & UDataLayerAsset to create DataLayers

Type:

(DataLayer)