unreal.DMMaterialStageExpressionWorldPositionNoise¶
- class unreal.DMMaterialStageExpressionWorldPositionNoise(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageExpressionNoise
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMSEWorldPositionNoise.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_nested_inputs(bool): [Read-Only]component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]input_connectors(Array[DMMaterialStageConnector]): [Read-Only]input_required(bool): [Read-Only]location_type(DMLocationType): [Read-Write]material_expression_class(type(Class)): [Read-Only]menus(Array[DMExpressionMenu]): [Read-Only]name(Text): [Read-Only]noise_function(VectorNoiseFunction): [Read-Write]output_connectors(Array[DMMaterialStageConnector]): [Read-Only]quality(int32): [Read-Write]shader_offset(WorldPositionIncludedOffsets): [Read-Write]tile_size(int32): [Read-Write]tiling(bool): [Read-Write]
- get_location_type() DMLocationType¶
Get Location Type
- Return type:
- get_noise_function() VectorNoiseFunction¶
Get Noise Function
- Return type:
- get_quality() int32¶
Get Quality
- Return type:
int32
- get_shader_offset() WorldPositionIncludedOffsets¶
Get Shader Offset
- Return type:
- get_tile_size() int32¶
Get Tile Size
- Return type:
int32
- property location_type: DMLocationType¶
[Read-Write]
- Type:
- property noise_function: VectorNoiseFunction¶
[Read-Write]
- Type:
- set_location_type(location_type) None¶
Set Location Type
- Parameters:
location_type (DMLocationType)
- set_noise_function(noise_function) None¶
Set Noise Function
- Parameters:
noise_function (VectorNoiseFunction)
- set_shader_offset(shader_offset) None¶
Set Shader Offset
- Parameters:
shader_offset (WorldPositionIncludedOffsets)
- property shader_offset: WorldPositionIncludedOffsets¶
[Read-Write]
- Type: