unreal.DMMaterialStageExpressionWorldPositionNoise

class unreal.DMMaterialStageExpressionWorldPositionNoise(outer: Object | None = None, name: Name | str = 'None')

Bases: DMMaterialStageExpression

Noise

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DMMSEWorldPositionNoise.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_nested_inputs (bool): [Read-Only]

  • component_dirty (bool): [Read-Only]

  • component_state (DMComponentLifetimeState): [Read-Only]

  • editable_properties (Array[Name]): [Read-Only]

  • input_connectors (Array[DMMaterialStageConnector]): [Read-Only]

  • input_required (bool): [Read-Only]

  • location_type (DMLocationType): [Read-Write]

  • material_expression_class (type(Class)): [Read-Only]

  • menus (Array[DMExpressionMenu]): [Read-Only]

  • name (Text): [Read-Only]

  • noise_function (VectorNoiseFunction): [Read-Write]

  • output_connectors (Array[DMMaterialStageConnector]): [Read-Only]

  • quality (int32): [Read-Write]

  • shader_offset (WorldPositionIncludedOffsets): [Read-Write]

  • tile_size (int32): [Read-Write]

  • tiling (bool): [Read-Write]

get_location_type() DMLocationType

Get Location Type

Return type:

DMLocationType

get_noise_function() VectorNoiseFunction

Get Noise Function

Return type:

VectorNoiseFunction

get_quality() int32

Get Quality

Return type:

int32

get_shader_offset() WorldPositionIncludedOffsets

Get Shader Offset

Return type:

WorldPositionIncludedOffsets

get_tile_size() int32

Get Tile Size

Return type:

int32

get_tiling() bool

Get Tiling

Return type:

bool

property location_type: DMLocationType

[Read-Write]

Type:

(DMLocationType)

property noise_function: VectorNoiseFunction

[Read-Write]

Type:

(VectorNoiseFunction)

property quality: int

[Read-Write]

Type:

(int32)

set_location_type(location_type) None

Set Location Type

Parameters:

location_type (DMLocationType)

set_noise_function(noise_function) None

Set Noise Function

Parameters:

noise_function (VectorNoiseFunction)

set_quality(quality) None

Set Quality

Parameters:

quality (int32)

set_shader_offset(shader_offset) None

Set Shader Offset

Parameters:

shader_offset (WorldPositionIncludedOffsets)

set_tile_size(tile_size) None

Set Tile Size

Parameters:

tile_size (int32)

set_tiling(tiling) None

Set Tiling

Parameters:

tiling (bool)

property shader_offset: WorldPositionIncludedOffsets

[Read-Write]

Type:

(WorldPositionIncludedOffsets)

property tile_size: int

[Read-Write]

Type:

(int32)

property tiling: bool

[Read-Write]

Type:

(bool)